05 - Laws

Dlithe

Laws

Community

1) Clansfolk are to follow mundane law, in addition to clan law and the laws of any other tuath we have a treaty with, while in their territory.

2) Clansfolk will stand as one in public. All arguments are to be settled within the privacy of the tuath. Dissenting voices can be heard in private by the clan at a later time.

3) Clansfolk will never physically provoke or attack another kinsmen.

4) Clansfolk will avoid physical conflict with outsiders but will defend their kinsmen when physically attacked -right or wrong.

5) Clansfolk are required to provide three days of hospitality to clansmen in need.

6) Hospitality will be granted to outsiders and consist of:

1. Friendliness
2. A drink
3. Spare food
4. Help in emergency situations
5. An offer of a bath

7) Any non-member participating or camping more than three days with the clan shall be expected to put in there share of work and chores to run the event or camp, otherwise they shall be treated as a guest.

8) No clan matters are to be discussed with Clan Enemies.

Guest Policy

1) Sponsors are completely accountable for the actions of their guests.

2) All members are entitled to invite guests to clan events and open meetings. A member is as responsible for their guest's actions as if they were a probate. A member is likewise responsible for making sure that their guests integrate adequately, abide by the laws and customs we follow, and are generally respectful of the atmosphere we strive for.

3) At non-clan events where the clan establishes an encampment or otherwise unified presence, members must discretely obtain permission from the clan in advance for any previously unestablished guest they wish to include. Unless specifically noted otherwise, official friends of the clan have an open invitation to participate in such and need no member to specifically invite them.

Equipment

1) Weapons, clan & personal equipment are not to be thrown or strewn haphazardly around camp.

2) Clansfolk are to inform the Brewey of spare equipment they are willing to lend out.

3) The Celtic Sun is the Clan Symbol.

4) Any crest that a clansman intends to display in association with the clan must have that crest approved by the Fili for historic accuracy.

5) Clansfolk attending events without proper garb are subject to fines.

Combat

1) The Feni and other officers are authorized to remove any unsafe participants or those exhibiting unsportsman like conduct from combat and to disallow any unsafe weapons or armor.

2) Clan standards for fighting equipment and rules of combat are currently defined as the same as SCA East Kingdom standards unless otherwise described in these laws.